# CC Soccer D11 - Session Handoff
**Date:** January 11, 2026  
**Last Updated:** Session End (Tournament Public Pages)

---

## COMPLETED THIS SESSION

### Tournament Public Pages Implementation ✅

**Overview:** Added 4 public-facing tournament pages with menu links that conditionally appear based on tournament visibility flags.

#### Phase 1: Tournament roster_visible Field
- Added `roster_visible` boolean field to Tournament entity (line ~242)
- Created idempotent update hook `ccsoccer_update_9038()`
- Helper function `_ccsoccer_ensure_tournament_roster_visible_field()`
- Added to Phase 21 in `ccsoccer_install()`

#### Phase 2: Dynamic Menu Links
- Added 4 tournament menu links to `ccsoccer.links.menu.yml`:
  - Tournament Teams (route: ccsoccer.tournament_teams_public, weight: 4)
  - Tournament Schedule (route: ccsoccer.tournament_schedule, weight: 5)
  - My Tournament Team (route: ccsoccer.my_tournament_teams, weight: 3.5)
  - My Tournament Schedule (route: ccsoccer.my_tournament_schedule, weight: 4.5)
- Implemented conditional visibility in `hook_menu_links_discovered_alter()`
- Links only appear when `roster_visible` OR `schedule_visible` is TRUE on any active tournament

#### Phase 3: TournamentScheduleGridBuilder Service
- Created new service for rendering tournament schedule grids
- Support for `MODE_PUBLIC` and `MODE_MY_SCHEDULE` display modes
- Single-day grid layout: time slots as rows, fields as columns
- Lunch break rendering between morning/afternoon slots
- User team highlighting with ⚽ icon
- Helper methods: `getUserTournamentTeamIds()`, `getUserTournaments()`, `getVisibleTournaments()`, `getRosterVisibleTournaments()`
- Registered in `ccsoccer.services.yml`

#### Phase 4: Controller Methods and Routes
- Updated `ContentController` dependency injection with tournament services
- Added 4 new controller methods:
  - `tournamentSchedulePage()` → `/tournament-schedule` (public)
  - `myTournamentSchedulePage()` → `/my-tournament-schedule` (login required)
  - `tournamentTeamsPage()` → `/tournament-teams` (login required)
  - `myTournamentTeamsPage()` → `/my-tournament-teams` (login required)
- Added helper method `buildTournamentSchedulePage()` for shared logic
- Tournament tabs with smart default selection (prioritizes user's registered tournaments)
- Captain display on tournament team cards

#### Phase 5: CSS Library
- Created `tournament-schedule-grid.css` with full styling
- Tournament tabs matching season pill style (dark red theme)
- Gradient header with tournament name and date
- Time slots as rows, fields as columns layout
- Lunch break row with golden background and 🍽️ icon
- User team highlighting and cancelled game badges
- Responsive breakpoints for tablet and mobile
- Registered `tournament-schedule-grid` library in `ccsoccer.libraries.yml`

---

## KEY FILES MODIFIED THIS SESSION

```
Entity:
web/modules/custom/ccsoccer/src/Entity/
└── Tournament.php
    └── Added roster_visible field (line ~242)

Services:
web/modules/custom/ccsoccer/src/Service/
└── TournamentScheduleGridBuilder.php (NEW)
    └── buildGrid(), getUserTournamentTeamIds(), getVisibleTournaments(), etc.

Controllers:
web/modules/custom/ccsoccer/src/Controller/
└── ContentController.php
    └── Added tournament services to DI
    └── tournamentSchedulePage()
    └── myTournamentSchedulePage()
    └── buildTournamentSchedulePage()
    └── tournamentTeamsPage()
    └── myTournamentTeamsPage()

Module Files:
web/modules/custom/ccsoccer/
├── ccsoccer.install
│   └── _ccsoccer_ensure_tournament_roster_visible_field()
│   └── ccsoccer_update_9038()
│   └── Updated ccsoccer_install() Phase 21
├── ccsoccer.module
│   └── Updated ccsoccer_menu_links_discovered_alter()
├── ccsoccer.routing.yml
│   └── Added 4 tournament public routes
├── ccsoccer.links.menu.yml
│   └── Added 4 tournament menu links
├── ccsoccer.services.yml
│   └── Registered ccsoccer.tournament_schedule_grid_builder
└── ccsoccer.libraries.yml
    └── Registered tournament-schedule-grid library

CSS:
web/modules/custom/ccsoccer/css/
└── tournament-schedule-grid.css (NEW)
    └── Tournament tabs, schedule grid, lunch break, responsive styles
```

---

## PROJECT STATUS

**Overall Completion:** ~97%

### COMPLETE Features (100%)

| Feature | Status | Notes |
|---------|--------|-------|
| Core Entities | Complete | All 10 entities working |
| Registration Flow | Complete | Season + tournament checkout |
| Group Management | Complete | Unified interface for seasons AND tournaments |
| Roster Builder | Complete | Drag-drop + algorithm (seasons) |
| Tournament Roster Builder | Complete | Drag-drop admin interface for tournament teams |
| Tournament Overview Page | Complete | Mirrors Season pattern with stats and flags |
| Schedule Builder (Season) | Complete | Drag-drop + generator + snapshots |
| Tournament Schedule Builder | Complete | Round-robin matchups, rest optimization, true grid drag-drop, snapshots |
| Schedule Snapshots | Complete | Save/list/rename/delete/restore all working |
| Tournament Teams Admin | Complete | Teams list with skill levels + Create Team UI |
| Group ID UUID System | Complete | Consistent UUIDs for both season and tournament groups |
| Notifications | Complete | Email/SMS with test mode + privileged verify + multi-season |
| Captain Notifications | Complete | Player joined, declined notifications implemented |
| Game Status | Complete | Banner + admin form + auto-reset + credits |
| Credits System | Complete | Entity + service methods |
| Season Publishing | Complete | Visibility flags + league inheritance |
| Override System | Complete | Logic + admin UI complete |
| Content Pages | Complete | Home, teams, schedule, my-schedule, my-teams |
| **Tournament Public Pages** | **Complete** | **/tournament-schedule, /tournament-teams, my-* variants** |
| Jersey Purchase | Complete | Cart display fixed, waiver skip for jersey-only |
| Masquerade | Complete | Footer block with dashboard links |
| Mobile Menu | Complete | Dropdowns work on iOS |
| Floating Schedule Nav | Complete | Arrows accessible when scrolled |
| Cancelled Game Display | Complete | Visual overlay on all schedule views |
| Board/Director Dashboards | Complete | Role-based access with appropriate footer links |
| Tournament Entity | Complete | Full entity with scheduling fields |
| Tournament Team Pane | Complete | Checkout pane with team selection/creation |
| Tournament Payment Processing | Complete | Team creation, roster joining, token flow |
| Tournament Capacity System | Complete | Roster limits enforced throughout |
| TournamentTeamManager | Complete | Complete service for team/player management |
| Tournament Invite Flow | Complete | Email invite auto-accepts for registered users |
| Tournament My Registrations UX | Complete | Status display for all player states |
| Tournament Admin Menu | Complete | Dynamic dropdown with Edit/Roster Builder/Schedule Builder links |
| Tournament Seed Data | Complete | --populate-tournaments creates 3 tournaments + 14 teams |

### TODO (Remaining Items)

**Phase 2 Enhancements (Next Priority):**
1. **Player notification when removed from team** - Notify player they were removed
2. **Admin dashboard for unassigned players** - View/manage awaiting/pool status players

**Phase 4: Tournament Public Display (Partially Complete)**
- ✅ `/tournament-schedule` - Tournament schedule grid
- ✅ `/tournament-teams` - List of tournament team rosters
- ✅ `/my-tournament-schedule` - User's tournament games
- ✅ `/my-tournament-teams` - User's tournament team
- ⏳ `/tournament/{id}` - Public tournament info page (standalone)

**Reports (deferred):**
- City Payment Report (revenue share with rainout exclusion)
- Insurance Report (player roster)
- Tournament Team Report (deposits and formation)
- Jersey Report (sizes/distribution)

**Migration (January-February):**
- Board decision on user pruning cutoff (2yr vs 3yr vs 5yr)
- Write migration scripts (users, credits, payment methods)
- Test migration with D7 data subset

---

## ARCHITECTURE HIGHLIGHTS

### Tournament Public Pages Architecture

**Menu Visibility Logic:**
```php
// In hook_menu_links_discovered_alter()
// Query active tournaments for visibility flags
$roster_visible_count = $tournament_storage->getQuery()
  ->condition('active', TRUE)
  ->condition('roster_visible', TRUE)
  ->count()->execute();

$schedule_visible_count = $tournament_storage->getQuery()
  ->condition('active', TRUE)
  ->condition('schedule_visible', TRUE)
  ->count()->execute();

// Hide links if no tournaments have the flag set
if ($roster_visible_count == 0) {
  $links['ccsoccer.tournament_teams.menu']['class'] = 'hidden';
  $links['ccsoccer.my_tournament_team.menu']['class'] = 'hidden';
}
```

**Route Access Control:**
| URL | Access | Visibility Depends On |
|-----|--------|----------------------|
| `/tournament-schedule` | Public | `schedule_visible = TRUE` |
| `/my-tournament-schedule` | Login Required | `schedule_visible = TRUE` |
| `/tournament-teams` | Login Required | `roster_visible = TRUE` |
| `/my-tournament-teams` | Login Required | `roster_visible = TRUE` |

**TournamentScheduleGridBuilder Service:**
```php
// Build grid with mode-specific rendering
$grid_html = $this->tournamentScheduleGridBuilder->buildGrid($schedule_state, [
  'mode' => TournamentScheduleGridBuilder::MODE_PUBLIC,  // or MODE_MY_SCHEDULE
  'user_team_ids' => $tournament_user_teams,
  'tournament_id' => $active_tournament_id,
  'tournament_name' => $tournament->label(),
  'num_fields' => $num_fields,
]);
```

### Snapshot System Architecture

```
User clicks "Save Snapshot"
    ↓
JavaScript sends POST to /snapshot/save
    ↓
Controller calls service->saveSnapshot()
    ↓
Service queries all games for entity
    ↓
Serializes game data (home_team, away_team, time_slot, field, etc.)
    ↓
Inserts into tournament_schedule_snapshot or season_schedule_snapshot table
    ↓
Returns success + updated snapshot list
    ↓
JavaScript refreshes snapshot table via refreshSnapshotList()
```

**Snapshot Restore Logic (Position-Based):**
```
User clicks "Restore"
    ↓
Load snapshot data from database
    ↓
Build lookup by POSITION (not game_id):
  - Tournament: time_slot + field → "3_Field 2"
  - Season: week_number + time_slot + field → "5_2_Field 1"
    ↓
Load current games for entity
    ↓
For each current game:
  - Build position key from game's time_slot/field
  - Look up snapshot data by position
  - Update game if data differs
    ↓
Return count of games updated
```

### Tournament Schedule Algorithm

**Matchup Generation - Round-Robin Based:**
```
1. Generate round-robin rounds using circle method
   - Fix position 0, rotate all others
   - Creates n-1 rounds for n teams (even)
   - Each round has n/2 games, each team plays once

2. Score and sort rounds by total skill gap
   - Lower total gap = more skill-balanced round
   - Select best rounds first

3. Select rounds until each team has games_per_team games
   - Guarantees exact game count (hard constraint)
   - No possibility of dead ends

4. Fallback for odd teams (byes)
   - fillRemainingMatchups() uses constraint-aware greedy
   - Most-constrained-first prevents stuck states
```

---

## DEVELOPER SETUP

### After Pulling Latest Code:
```bash
git pull origin main
ddev drush updb -y
ddev drush cr
```

### Seed Commands:
```bash
# Create test users with roles
ddev drush ccs-seed --users

# Create comprehensive test data
ddev drush ccs-seed --test --force

# Create seasons with registrations
ddev drush ccs-seed --populate-seasons

# Create tournaments with teams (14 teams with real 2025 names)
ddev drush ccs-seed --populate-tournaments

# Full reset and reseed tournaments
ddev drush ccs-seed --force --populate-tournaments
```

### Current Update Hooks:
- 9027: Tournament and Team max_roster_size fields
- 9029: Tournament registration_visible field
- 9030: Registration ccsoccer_pool field
- 9031: Tournament active field for admin menu visibility
- 9032: Rename Tournament schedule_generated to schedule_visible
- 9033: Tournament scheduling fields (num_fields, game_duration, etc.)
- 9034: Team skill level fields (calculated_skill_level, admin_skill_level)
- 9035: Team admin_skill_level decimal conversion
- 9036: Team group_id UUID field + migration
- 9037: Schedule snapshot tables creation
- **9038: Tournament roster_visible field** (NEW)

---

## TESTING NOTES

### Testing Tournament Public Pages:
1. Run `ddev drush updb` to apply update hook 9038
2. Run `ddev drush cr` to clear caches
3. Set `roster_visible = TRUE` and/or `schedule_visible = TRUE` on a tournament
4. **Verify menu links appear:**
   - "Tournament Teams" and "Tournament Schedule" in main Links section
   - "My Tournament Team" and "My Tournament Schedule" in Player Links section
5. Visit `/tournament-schedule`:
   - Should show tournament tabs if multiple tournaments visible
   - Should show grid with time slots as rows, fields as columns
   - Lunch break row should appear between morning/afternoon
6. Visit `/tournament-teams`:
   - Should require login (redirect anonymous users)
   - Should show all teams with captain and player roster
   - User's team should be highlighted
7. Visit `/my-tournament-schedule` and `/my-tournament-teams`:
   - Should require login
   - Should show "not registered" message if user has no registration
   - Should highlight user's team/games with ⚽ icon

### Testing Menu Visibility:
1. Set both `roster_visible = FALSE` and `schedule_visible = FALSE` on all tournaments
2. Run `ddev drush cr`
3. **Verify:** All 4 tournament menu links are hidden
4. Set `schedule_visible = TRUE` on one tournament
5. **Verify:** "Tournament Schedule" and "My Tournament Schedule" links appear
6. Set `roster_visible = TRUE` on one tournament
7. **Verify:** "Tournament Teams" and "My Tournament Team" links appear

### Testing Snapshot Feature:
1. Navigate to `/admin/ccsoccer/tournament/{tournament}/schedule`
2. Generate a schedule
3. Click "💾 Save Snapshot" - verify toast appears and snapshot added to list
4. Make changes to the schedule (drag teams around)
5. Click "Restore" on the snapshot
6. **Verify:** Schedule reverts to saved state, toast shows correct game count
7. Click rename (✏️) - verify inline edit works
8. Click delete (🗑️) - verify confirmation and removal
9. Repeat on season schedule builder

---

## NEXT STEPS (Priority Order)

### Phase 2 Enhancements:
1. **Player notification when removed from team**
   - Send email when captain removes player
   - Include guidance: contact captain or tournament director

2. **Admin dashboard for unassigned players**
   - Route: `/admin/ccsoccer/tournament/{tournament}/unassigned`
   - Show players in awaiting and pool status
   - Interface to manually assign to teams

### Later (Phase 4):
3. Tournament public info page (`/tournament/{id}`)

---

## HISTORICAL SESSION SUMMARIES

### Session: Tournament Public Pages (January 11, 2026 - This Session)
```
feat(tournament): add tournament public pages with schedule and teams views

Phase 1: Tournament roster_visible field
- Add roster_visible boolean field to Tournament entity
- Create idempotent update hook 9038 with helper function

Phase 2: Dynamic menu links
- Add 4 tournament menu links with conditional visibility
- Links show only when roster_visible or schedule_visible is TRUE

Phase 3: TournamentScheduleGridBuilder service
- Create new service for rendering tournament schedule grids
- Support MODE_PUBLIC and MODE_MY_SCHEDULE display modes

Phase 4: Controller methods and routes
- Add 4 new routes and controller methods
- Tournament tabs with smart default selection
- Captain display on tournament team cards

Phase 5: CSS library
- Create tournament-schedule-grid.css with full styling
- Responsive breakpoints for tablet and mobile
```

### Session: Snapshot Restore Fix (January 11, 2026)
```
fix(snapshots): restore functionality and UI spacing

- Fix restoreSnapshot() to use position-based matching instead of game_id
  - Tournament: matches by time_slot + field
  - Season: matches by week_number + time_slot + field

- Fix CSS spacing for Saved Snapshots section arrow
```

### Session: Schedule Snapshot Feature (January 11, 2026)
```
feat(snapshots): add schedule snapshot save/restore system for tournaments and seasons

- Create tournament_schedule_snapshot and season_schedule_snapshot tables
- Add saveSnapshot, listSnapshots, restoreSnapshot, renameSnapshot, deleteSnapshot
- Add snapshot AJAX endpoints and JavaScript handlers
```

### Session: Tournament Schedule Bug Fixes (January 11, 2026)
```
fix(tournament): fix schedule generation and enable true grid drag-drop

- Replace greedy matchup algorithm with round-robin based selection
- Fix type casting in createEmptyGameShells for consistent key matching
```

### Session: Strategy Documentation + True Grid Drag-Drop (January 11, 2026)
```
Tournament Schedule Builder enhancements:
- Add Scheduling Strategy documentation section
- Implement true grid drag-drop with empty game shells
- Add rest issue warnings for back-to-back games
```

### Session: Admin Team Creation UI + Group ID UUID Migration (January 11, 2026)
```
Add admin team creation UI and update tournament seed data

- Add Create Team button and inline form to Tournament Teams page
- Add group_id field to Team entity with UUID storage
- Update tournament seed data with 2025 SLO Friendly team names
```

### Session: Tournament Schedule Builder Phases 1-4 (January 11, 2026)
```
Add Tournament Schedule Builder with drag-drop editing

- Add scheduling fields to Tournament entity
- Add skill level fields to Team entity
- Create TournamentScheduleGeneratorService with skill-based matchups
- Create TournamentScheduleBuilderForm with grid display
```

### Earlier Sessions (Reference):
- Tournament Overview Page + Admin UX
- Tournament Roster Builder + Seed Data
- Tournament Invite Flow Fix
- Tournament Registration System Phases 1-2
- Multi-season notification system
- Game status banner with auto-reset and credits
- Mobile menu iOS fixes
- Cancelled game display overlays
- Board/Director dashboard role-based access
- Jersey purchase waiver skip logic
- Season publishing visibility flags

---

**End of Session Handoff**
