# CC Soccer D11 - Session Handoff
**Date:** January 11, 2026  
**Last Updated:** Session End (Snapshot Restore Fix)

---

## COMPLETED THIS SESSION

### Snapshot Restore Bug Fix ✅

**Problem:** Clicking "Restore" on a snapshot showed success toast but reported "0 games updated". The schedule did not change.

**Root Cause:** The `restoreSnapshot()` method was matching games by `game_id`, which breaks when the schedule is regenerated after a snapshot is saved (new game entities have different IDs).

**Solution:** Changed to position-based matching:
- **Tournament:** Match by `time_slot` + `field` (unique grid position)
- **Season:** Match by `week_number` + `time_slot` + `field` (unique position across weeks)

**Files Modified:**
- `web/modules/custom/ccsoccer/src/Service/TournamentScheduleGeneratorService.php`
- `web/modules/custom/ccsoccer/src/Service/ScheduleGeneratorService.php`

**Function:** `restoreSnapshot()` - Updated in both files

### Snapshot Section UI Spacing Fix ✅

**Problem:** The arrow/chevron in the "Saved Snapshots" collapsible section was too close to the text.

**Solution:** Added `padding-left: 2rem` to the summary element to create proper spacing.

**File Modified:**
- `web/modules/custom/ccsoccer/css/schedule-builder.css`

---

## KEY FILES MODIFIED THIS SESSION

```
Services:
web/modules/custom/ccsoccer/src/Service/
├── TournamentScheduleGeneratorService.php
│   └── restoreSnapshot() - Now uses position-based matching (time_slot + field)
└── ScheduleGeneratorService.php
    └── restoreSnapshot() - Now uses position-based matching (week + time_slot + field)

CSS:
web/modules/custom/ccsoccer/css/schedule-builder.css
└── .schedule-snapshots-section > summary - Added padding-left for arrow spacing
```

---

## PROJECT STATUS

**Overall Completion:** ~95%

### COMPLETE Features (100%)

| Feature | Status | Notes |
|---------|--------|-------|
| Core Entities | Complete | All 10 entities working |
| Registration Flow | Complete | Season + tournament checkout |
| Group Management | Complete | Unified interface for seasons AND tournaments |
| Roster Builder | Complete | Drag-drop + algorithm (seasons) |
| Tournament Roster Builder | Complete | Drag-drop admin interface for tournament teams |
| Tournament Overview Page | Complete | Mirrors Season pattern with stats and flags |
| Schedule Builder (Season) | Complete | Drag-drop + generator + snapshots |
| Tournament Schedule Builder | Complete | Round-robin matchups, rest optimization, true grid drag-drop, snapshots |
| **Schedule Snapshots** | **Complete** | **Save/list/rename/delete/restore all working** |
| Tournament Teams Admin | Complete | Teams list with skill levels + Create Team UI |
| Group ID UUID System | Complete | Consistent UUIDs for both season and tournament groups |
| Notifications | Complete | Email/SMS with test mode + privileged verify + multi-season |
| Captain Notifications | Complete | Player joined, declined notifications implemented |
| Game Status | Complete | Banner + admin form + auto-reset + credits |
| Credits System | Complete | Entity + service methods |
| Season Publishing | Complete | Visibility flags + league inheritance |
| Override System | Complete | Logic + admin UI complete |
| Content Pages | Complete | Home, teams, schedule, my-schedule, my-teams |
| Jersey Purchase | Complete | Cart display fixed, waiver skip for jersey-only |
| Masquerade | Complete | Footer block with dashboard links |
| Mobile Menu | Complete | Dropdowns work on iOS |
| Floating Schedule Nav | Complete | Arrows accessible when scrolled |
| Cancelled Game Display | Complete | Visual overlay on all schedule views |
| Board/Director Dashboards | Complete | Role-based access with appropriate footer links |
| Tournament Entity | Complete | Full entity with scheduling fields |
| Tournament Team Pane | Complete | Checkout pane with team selection/creation |
| Tournament Payment Processing | Complete | Team creation, roster joining, token flow |
| Tournament Capacity System | Complete | Roster limits enforced throughout |
| TournamentTeamManager | Complete | Complete service for team/player management |
| Tournament Invite Flow | Complete | Email invite auto-accepts for registered users |
| Tournament My Registrations UX | Complete | Status display for all player states |
| Tournament Admin Menu | Complete | Dynamic dropdown with Edit/Roster Builder/Schedule Builder links |
| Tournament Seed Data | Complete | --populate-tournaments creates 3 tournaments + 14 teams |

### TODO (Remaining Items)

**Phase 2 Enhancements (Next Priority):**
1. **Player notification when removed from team** - Notify player they were removed
2. **Admin dashboard for unassigned players** - View/manage awaiting/pool status players

**Phase 4: Tournament Public Display**
- `/tournament/{id}` - Public tournament info page
- `/tournament/{id}/teams` - List of registered teams

**Reports (deferred):**
- City Payment Report (revenue share with rainout exclusion)
- Insurance Report (player roster)
- Tournament Team Report (deposits and formation)
- Jersey Report (sizes/distribution)

**Migration (January-February):**
- Board decision on user pruning cutoff (2yr vs 3yr vs 5yr)
- Write migration scripts (users, credits, payment methods)
- Test migration with D7 data subset

---

## ARCHITECTURE HIGHLIGHTS

### Snapshot System Architecture

```
User clicks "Save Snapshot"
    ↓
JavaScript sends POST to /snapshot/save
    ↓
Controller calls service->saveSnapshot()
    ↓
Service queries all games for entity
    ↓
Serializes game data (home_team, away_team, time_slot, field, etc.)
    ↓
Inserts into tournament_schedule_snapshot or season_schedule_snapshot table
    ↓
Returns success + updated snapshot list
    ↓
JavaScript refreshes snapshot table via refreshSnapshotList()
```

**Snapshot Restore Logic (Fixed):**
```
User clicks "Restore"
    ↓
Load snapshot data from database
    ↓
Build lookup by POSITION (not game_id):
  - Tournament: time_slot + field → "3_Field 2"
  - Season: week_number + time_slot + field → "5_2_Field 1"
    ↓
Load current games for entity
    ↓
For each current game:
  - Build position key from game's time_slot/field
  - Look up snapshot data by position
  - Update game if data differs
    ↓
Return count of games updated
```

**Database Tables:**
- `tournament_schedule_snapshot` - Tournament snapshots
- `season_schedule_snapshot` - Season snapshots

**Snapshot Data Structure:**
```php
[
  'id' => 123,
  'entity_id' => 24,
  'name' => '2026-01-11 18:32',
  'data' => serialize([
    [
      'game_id' => 456,           // Stored but NOT used for matching
      'home_team' => 12,
      'away_team' => 15,
      'time_slot' => 1,           // Used for position matching
      'field' => 'Field 1',       // Used for position matching
      'week_number' => 5,         // Season only - used for position matching
      // etc.
    ],
  ]),
  'created' => 1736624520,
  'uid' => 1,
]
```

### Tournament Schedule Algorithm

**Matchup Generation - Round-Robin Based:**
```
1. Generate round-robin rounds using circle method
   - Fix position 0, rotate all others
   - Creates n-1 rounds for n teams (even)
   - Each round has n/2 games, each team plays once

2. Score and sort rounds by total skill gap
   - Lower total gap = more skill-balanced round
   - Select best rounds first

3. Select rounds until each team has games_per_team games
   - Guarantees exact game count (hard constraint)
   - No possibility of dead ends

4. Fallback for odd teams (byes)
   - fillRemainingMatchups() uses constraint-aware greedy
   - Most-constrained-first prevents stuck states
```

### Tournament Group ID System

**Pattern:** UUID-based (matches Season groups)
```php
$group_id = \Drupal::service('uuid')->generate();
// Example: 550e8400-e29b-41d4-a716-446655440000
```

---

## DEVELOPER SETUP

### After Pulling Latest Code:
```bash
git pull origin main
ddev drush updb -y
ddev drush cr
```

### Seed Commands:
```bash
# Create test users with roles
ddev drush ccs-seed --users

# Create comprehensive test data
ddev drush ccs-seed --test --force

# Create seasons with registrations
ddev drush ccs-seed --populate-seasons

# Create tournaments with teams (14 teams with real 2025 names)
ddev drush ccs-seed --populate-tournaments

# Full reset and reseed tournaments
ddev drush ccs-seed --force --populate-tournaments
```

### Current Update Hooks:
- 9027: Tournament and Team max_roster_size fields
- 9029: Tournament registration_visible field
- 9030: Registration ccsoccer_pool field
- 9031: Tournament active field for admin menu visibility
- 9032: Rename Tournament schedule_generated to schedule_visible
- 9033: Tournament scheduling fields (num_fields, game_duration, etc.)
- 9034: Team skill level fields (calculated_skill_level, admin_skill_level)
- 9035: Team admin_skill_level decimal conversion
- 9036: Team group_id UUID field + migration
- 9037: Schedule snapshot tables creation

---

## TESTING NOTES

### Testing Snapshot Feature:
1. Navigate to `/admin/ccsoccer/tournament/{tournament}/schedule`
2. Generate a schedule
3. Click "💾 Save Snapshot" - verify toast appears and snapshot added to list
4. Make changes to the schedule (drag teams around)
5. Click "Restore" on the snapshot
6. **Verify:** Schedule reverts to saved state, toast shows correct game count
7. Click rename (✏️) - verify inline edit works
8. Click delete (🗑️) - verify confirmation and removal
9. Repeat on season schedule builder

### Testing Tournament Schedule Generation:
1. Navigate to `/admin/ccsoccer/tournament/{tournament}/schedule`
2. Click "Generate Schedule" button
3. **Verify:** All 14 teams have exactly 4 games (check Team Schedule Analysis table)
4. **Verify:** 28 total games created (14 teams × 4 games ÷ 2)
5. **Verify:** Empty cells are droppable (drag team to empty Field 4 slots)

### Testing Drag-Drop:
1. Drag a team from one cell to another (swap)
2. Drag a team to an empty cell (move)
3. Drag a team to workbench (temporary storage)
4. Drag from workbench back to grid
5. **Verify:** Rest warning toasts appear for back-to-back games

---

## NEXT STEPS (Priority Order)

### Phase 2 Enhancements:
1. **Player notification when removed from team**
   - Send email when captain removes player
   - Include guidance: contact captain or tournament director

2. **Admin dashboard for unassigned players**
   - Route: `/admin/ccsoccer/tournament/{tournament}/unassigned`
   - Show players in awaiting and pool status
   - Interface to manually assign to teams

### Later (Phase 4):
3. Tournament public info page
4. Tournament teams list page

---

## HISTORICAL SESSION SUMMARIES

### Session: Snapshot Restore Fix (January 11, 2026 - This Session)
```
fix(snapshots): restore functionality and UI spacing

- Fix restoreSnapshot() to use position-based matching instead of game_id
  - Tournament: matches by time_slot + field
  - Season: matches by week_number + time_slot + field
  - Handles schedule regeneration without breaking restore

- Fix CSS spacing for Saved Snapshots section arrow
  - Added padding-left: 2rem to summary element
```

### Session: Schedule Snapshot Feature (January 11, 2026)
```
feat(snapshots): add schedule snapshot save/restore system for tournaments and seasons

Database:
- Create tournament_schedule_snapshot and season_schedule_snapshot tables via update hook 9037
- Store entity_id, name, data (serialized), created timestamp, uid
- Maximum 10 snapshots per entity enforced

Service Layer:
- Add saveSnapshot, listSnapshots, restoreSnapshot, renameSnapshot, deleteSnapshot
- Add getSnapshotCount for limit enforcement

Controller Endpoints:
- Add snapshot AJAX endpoints to both TournamentScheduleController and ScheduleController

Form UI:
- Add Save Snapshot button and collapsible Saved Snapshots section
- buildSnapshotsTable() generates HTML with action buttons
- Wrap with Markup::create() to prevent HTML escaping

JavaScript:
- setupSnapshotHandlers() with event delegation
- refreshSnapshotList() for AJAX table updates
- Toast notifications for all operations
```

### Session: Tournament Schedule Bug Fixes (January 11, 2026)
```
fix(tournament): fix schedule generation and enable true grid drag-drop

- Replace greedy matchup algorithm with round-robin based selection
- Fix type casting in createEmptyGameShells for consistent key matching
- Update validateSchedule to skip empty shells when counting games
```

### Session: Strategy Documentation + True Grid Drag-Drop (January 11, 2026)
```
Tournament Schedule Builder enhancements:
- Add Scheduling Strategy documentation section
- Implement true grid drag-drop with empty game shells
- Add rest issue warnings for back-to-back games
```

### Session: Admin Team Creation UI + Group ID UUID Migration (January 11, 2026)
```
Add admin team creation UI and update tournament seed data

- Add Create Team button and inline form to Tournament Teams page
- Add group_id field to Team entity with UUID storage
- Update tournament seed data with 2025 SLO Friendly team names
```

### Session: Tournament Schedule Builder Phases 1-4 (January 11, 2026)
```
Add Tournament Schedule Builder with drag-drop editing

- Add scheduling fields to Tournament entity
- Add skill level fields to Team entity
- Create TournamentScheduleGeneratorService with skill-based matchups
- Create TournamentScheduleBuilderForm with grid display
```

### Earlier Sessions (Reference):
- Tournament Overview Page + Admin UX
- Tournament Roster Builder + Seed Data
- Tournament Invite Flow Fix
- Tournament Registration System Phases 1-2
- Multi-season notification system
- Game status banner with auto-reset and credits
- Mobile menu iOS fixes
- Cancelled game display overlays
- Board/Director dashboard role-based access
- Jersey purchase waiver skip logic
- Season publishing visibility flags

---

**End of Session Handoff**
