# CC Soccer D11 - Session Handoff
**Date:** January 11, 2026  
**Last Updated:** Session End (Tournament Overview Page + Admin UX)

---

## COMPLETED THIS SESSION (Tournament Overview Page + Admin UX)

### Tournament Overview Page (Mirrors Season Pattern)

**Purpose:** Provide admins with a quick-glance summary page for each tournament, matching the existing Season overview experience.

**Route:** `/admin/ccsoccer/tournament/{tournament}`

**Features:**
1. **Action Buttons** - Edit Tournament, Roster Builder
2. **Tournament Details Table** - Dates, prices, location, format, division, age/gender requirements, max roster size, status
3. **Registration Stats Cards** - Teams, Max Teams, Team Spots Left, Total Players, Captains, CCSoccer Pool, Awaiting Team
4. **Status Flags Section** - Active, Registration Visible, Schedule Visible with descriptions

**Files Created/Modified:**
- `src/Controller/TournamentController.php` - Complete rewrite with view() method
- `css/tournament-view.css` - New styling (mirrors season-view.css)
- `ccsoccer.libraries.yml` - Added tournament-view library
- `ccsoccer.routing.yml` - Updated canonical route to use custom controller
- `src/TournamentListBuilder.php` - Tournament names now link to overview page

### Tournament Entity Field Changes

**Added active field (update_9031):**
- Boolean field controlling admin menu dropdown visibility
- Defaults to TRUE so existing tournaments remain visible
- Matches Season entity pattern exactly

**Renamed schedule_generated to schedule_visible (update_9032):**
- Renamed for consistency with Season entity
- Controls whether players can view tournament schedule
- Migrates existing data from old field

**Menu Query Simplification:**
- Changed from complex status-based logic to simple `->condition(active, TRUE)`
- Now matches Season menu query pattern exactly
- Cache clearing on tournament update for immediate menu changes

### Update Hooks Added
- `ccsoccer_update_9031()` - Add active field to Tournament entity
- `ccsoccer_update_9032()` - Rename schedule_generated to schedule_visible
- Both follow idempotent helper function pattern with hook_install() integration

### Verified: Captain Notification System Complete

Confirmed that captain notifications for team invitations are fully implemented:

**NotificationService Methods (all present):**
- `sendInvitation()` - Notifies invitee when they receive an invitation
- `sendPlayerJoined()` - Notifies captain when a player accepts
- `sendInvitationDeclined()` - Notifies captain when a player declines
- `sendNudge()` - Reminder to invitee

**GroupController Integration (all wired up):**
- `invite()` calls sendInvitation()
- `acceptSeasonInvitation()` calls sendPlayerJoined()
- `acceptTeamInvitation()` calls sendPlayerJoined()
- `declineInvitation()` calls sendInvitationDeclined()

---

## PREVIOUS SESSION (Tournament Roster Builder + Seed Data)

### Tournament Roster Builder - Admin Interface

**Purpose:** Admin/Tournament Director interface for managing tournament teams and players.

**Route:** `/admin/ccsoccer/tournament/{tournament}/roster`

**Access:** `manage tournaments` permission (Admin + Tournament Director/Slofriendly)

**Features:**
1. **Teams Grid** - Shows all teams with their rosters
   - Captain marked with C badge (gold background, cannot be dragged)
   - Roster count shows current/max (e.g., 5/16)
   - Invited players appear grouped together

2. **Workbench** - Unassigned players (awaiting team invitation)
   - Players who selected I do not see my team at checkout
   - Can drag to any team

3. **CCSoccer Pool** - Players who want CCSoccer to place them
   - Shown in separate section at bottom with blue styling
   - Can drag to any team

4. **Group Management**
   - Shift+drag onto group = merge player into group
   - Option/Alt+drag onto player = create new group
   - Three dots link goes to admin group invitations page

**New Files:**
- `src/Form/TournamentRosterBuilderForm.php` - Main form class
- `src/Controller/TournamentRosterBuilderController.php` - AJAX endpoints
- `js/tournament-roster-builder.js` - Drag/drop JavaScript
- `css/tournament-roster-builder.css` - Tournament-specific styles

**Routes Added:**
```yaml
ccsoccer.tournament_roster_builder: /admin/ccsoccer/tournament/{tournament}/roster
ccsoccer.tournament_roster_builder_move: /admin/ccsoccer/tournament/{tournament}/roster/move
ccsoccer.tournament_roster_builder_merge_to_group: /admin/ccsoccer/tournament/{tournament}/roster/merge-to-group
ccsoccer.tournament_roster_builder_create_group: /admin/ccsoccer/tournament/{tournament}/roster/create-group
```

### Tournament Admin Menu Links

**Purpose:** Add dynamic tournament links to the CC Soccer admin menu (matching Season behavior).

**Implementation:** Added tournament links to `hook_menu_links_discovered_alter()` in `ccsoccer.module`.

**Menu Structure:**
```
CC Soccer > Tournaments >
  ├─ SLO Friendly 2026 >
  │   ├─ Edit Tournament
  │   └─ Roster Builder
  ├─ SLO Friendly 2025 >
  │   ├─ Edit Tournament
  │   └─ Roster Builder
  └─ View All Tournaments
```

### Tournament Seed Data Expansion (--populate-tournaments)

**Purpose:** Create realistic tournament test data for edge case testing.

**Command:** `ddev drush ccs-seed --populate-tournaments`

**Creates:**
1. **Three Tournaments with varied statuses:**
   | Tournament | Date | Registration Period | Status |
   |------------|------|---------------------|--------|
   | SLO Friendly 2024 | Sept 1, 2024 | Jun 1 - Aug 15, 2024 | completed |
   | SLO Friendly 2025 | Sept 1, 2025 | May 1 - Aug 15, 2025 | registration_open |
   | SLO Friendly 2026 | Sept 1, 2026 | May 1 - Aug 15, 2026 | scheduled |

2. **Four teams for SLO Friendly 2025** with 10 players each
3. **40 test users** (testuser10-49) with demographics

---

## PROJECT STATUS

**Overall Completion:** ~90%

### COMPLETE Features (100%)

| Feature | Status | Notes |
|---------|--------|-------|
| Core Entities | Complete | All 10 entities working |
| Registration Flow | Complete | Season + tournament checkout |
| Group Management | Complete | Unified interface for seasons AND tournaments |
| Roster Builder | Complete | Drag-drop + algorithm (seasons) |
| Tournament Roster Builder | Complete | Drag-drop admin interface for tournament teams |
| Tournament Overview Page | Complete | Mirrors Season pattern with stats and flags |
| Schedule Builder | Complete | Drag-drop + generator (seasons) |
| Notifications | Complete | Email/SMS with test mode + privileged verify + multi-season |
| Captain Notifications | Complete | Player joined, declined notifications implemented |
| Game Status | Complete | Banner + admin form + auto-reset + credits |
| Credits System | Complete | Entity + service methods |
| Season Publishing | Complete | Visibility flags + league inheritance |
| Override System | Complete | Logic + admin UI complete |
| Content Pages | Complete | Home, teams, schedule, my-schedule, my-teams |
| Jersey Purchase | Complete | Cart display fixed, waiver skip for jersey-only |
| Masquerade | Complete | Footer block with dashboard links |
| Mobile Menu | Complete | Dropdowns work on iOS |
| Floating Schedule Nav | Complete | Arrows accessible when scrolled |
| Cancelled Game Display | Complete | Visual overlay on all schedule views |
| Board/Director Dashboards | Complete | Role-based access with appropriate footer links |
| Tournament Entity | Complete | Full entity with active and schedule_visible fields |
| Tournament Team Pane | Complete | Checkout pane with team selection/creation |
| Tournament Payment Processing | Complete | Team creation, roster joining, token flow |
| Tournament Capacity System | Complete | Roster limits enforced throughout |
| TournamentTeamManager | Complete | Complete service for team/player management |
| Tournament Invite Flow | Complete | Email invite auto-accepts for registered users |
| Tournament My Registrations UX | Complete | Status display for all player states |
| Tournament Admin Menu | Complete | Dynamic dropdown with Edit/Roster Builder links |
| Tournament Seed Data | Complete | --populate-tournaments creates 3 tournaments + 4 teams |

### TODO (Tournament Phase 2 Enhancements and Phase 3+)

**Phase 2 Enhancements (Next Session Priority):**
1. **Player notification when removed from team** - Notify player they were removed, show options
2. **Admin dashboard for unassigned players** - View/manage players in awaiting or pool status

**Phase 3: Admin Tournament Management**
- Tournament Teams Admin View - List of registered teams with rosters
- Registration counts and deposit tracking
- CCSoccer Pool Team Creation (admin creates CCSoccer Team 1, etc.)

**Phase 4: Tournament Public Display**
- `/tournament/{id}` - Public tournament info page
- `/tournament/{id}/teams` - List of registered teams

**Phase 5: Tournament Schedule**
- Tournament Schedule Builder (different algorithm - bracket/round-robin/pool play)
- Single-day event schedule generation

**Reports (deferred):**
- City Payment Report (revenue share with rainout exclusion)
- Insurance Report (player roster)
- Tournament Team Report (deposits and formation)
- Jersey Report (sizes/distribution)

**Migration (January-February):**
- Board decision on user pruning cutoff (2yr vs 3yr vs 5yr)
- Write migration scripts (users, credits, payment methods)
- Test migration with D7 data subset

---

## ARCHITECTURE HIGHLIGHTS

### Tournament Registration Flow (Complete)
```
Captain Flow:
1. Captain goes to registration page
2. Captain selects Create a new team (become captain)
3. Captain enters team name, acknowledges deposit
4. Deposit product added to cart
5. Captain completes checkout (pays deposit)
6. Team is CREATED when order completes
7. Captain can invite players from /my-group/{registration}

Player Flow (New Registration):
1. Player receives invitation OR sees team on registration page
2. Player goes to registration page
3. Player selects Join Team and picks their team
4. Player completes checkout (pays registration fee)
5. Player is added to team roster when order completes

Player Flow (Already Registered):
1. Player already registered for tournament (no team or awaiting)
2. Captain sends invitation email
3. Player clicks invite link
4. System detects existing registration
5. Player auto-added to team (NO duplicate checkout)
6. Redirect to team page with success message
```

### Tournament vs Season Key Differences
| Aspect | Season | Tournament |
|--------|--------|------------|
| Parent Entity | League (inherits settings) | Standalone (no parent) |
| Team Formation | Admin creates teams, assigns players | Captain creates team, invites players |
| Capacity | max_players (individual spots) | max_teams (team spots) |
| Registration Type | Individual pays, assigned to team later | Individual pays, chooses/creates team at checkout |
| Balancing | TeamBalancerService distributes evenly | No balancing - teams self-form |
| Schedule | ScheduleGeneratorService creates weekly games | Different format (bracket, round robin, pool play) |
| Groups | Group = keep-together constraint for roster builder | Team = the actual playing unit |
| Deposit | No deposit | Captain pays deposit |
| Team Name Source | Taxonomy terms per league | Captain chooses at creation |

### Player States for Tournament Registration
| State | team | ccsoccer_pool | Display |
|-------|------|---------------|---------|
| Captain | Set | FALSE | Team: X + CAPTAIN badge + Manage Team button |
| Team Member | Set | FALSE | Team: X + View Team button |
| CCSoccer Pool | NULL | TRUE | CCSoccer will place you on a team |
| Awaiting Invite | NULL | FALSE | Awaiting team invitation |

---

## KEY FILES MODIFIED THIS SESSION

```
web/modules/custom/ccsoccer/
├── ccsoccer.install                             # Added update hooks 9031, 9032
├── ccsoccer.routing.yml                         # Updated tournament canonical route
├── ccsoccer.libraries.yml                       # Added tournament-view library
├── css/
│   └── tournament-view.css                      # NEW: Tournament overview page styles
├── src/
│   ├── Controller/
│   │   └── TournamentController.php             # Complete rewrite with view() method
│   ├── Entity/
│   │   └── Tournament.php                       # Added active, renamed schedule_visible
│   └── TournamentListBuilder.php                # Tournament names now link to overview
```

---

## DEVELOPER SETUP

### After Pulling Latest Code:
```bash
git pull origin main
ddev drush updb -y
ddev drush cr
```

### Seed Commands:
```bash
# Create test users with roles
ddev drush ccs-seed --users

# Create comprehensive test data
ddev drush ccs-seed --test --force

# Create seasons with registrations
ddev drush ccs-seed --populate-seasons

# Create tournaments with teams
ddev drush ccs-seed --populate-tournaments

# Full reset and reseed tournaments
ddev drush ccs-seed --force --populate-tournaments
```

### Current Update Hooks:
- 9027: Tournament and Team max_roster_size fields
- 9029: Tournament registration_visible field
- 9030: Registration ccsoccer_pool field
- 9031: Tournament active field for admin menu visibility
- 9032: Rename Tournament schedule_generated to schedule_visible

---

## NEXT STEPS (Priority Order)

### Immediate (Phase 2 Enhancements - Next Session):
1. **Player notification when removed from team**
   - Send email when captain removes player
   - Include guidance: contact captain or tournament director

2. **Admin dashboard for unassigned players**
   - Route: `/admin/ccsoccer/tournament/{tournament}/unassigned`
   - Show players in awaiting and pool status
   - Interface to manually assign to teams

### Short-Term (Phase 3 - Admin Tournament Management):
3. Tournament Teams Admin View (`/admin/ccsoccer/tournament/{tournament}/teams`)
4. CCSoccer Pool Team Creation (admin-created teams)

### Later (Phases 4-5):
5. Tournament public info page
6. Tournament teams list page
7. Tournament schedule builder (bracket/pool play)

---

## NOTES FOR NEXT SESSION

### Testing with Seed Data:
After running `ddev drush ccs-seed --force --populate-tournaments`:
- **3 tournaments** available with different statuses
- **4 teams** on SLO Friendly 2025 ready for roster builder testing
- **40 test users** (testuser10-49) with proper demographics
- Team AAAA captain: testuser10, Team BBBB captain: testuser20, etc.

### Business Rules Confirmed:
- I do not see my team = free agent status (team = NULL, ccsoccer_pool = FALSE)
- CCSoccer Team = pool status (team = NULL, ccsoccer_pool = TRUE)
- Join existing team = immediate assignment (team = X, ccsoccer_pool = FALSE)
- Create new team = captain status (team = X, is_captain = TRUE, deposit_paid = TRUE)
- Token invitation = invited status (team = X, invited_by = Y, invitation_status = accepted)

---

## HISTORICAL SESSION SUMMARIES

### Session: Tournament Overview Page + Admin UX (January 11, 2026 - This Session)
```
Add Tournament overview page and admin UX improvements

Tournament Overview Page (mirrors Season pattern):
- Add TournamentController::view() with action buttons, details table,
  registration stats cards, and status flags section
- Update routing to use custom controller for entity.tournament.canonical
- Make tournament names clickable links in TournamentListBuilder
- Add tournament-view.css and library

Tournament Entity Field Changes:
- Add active field (update_9031) - controls admin menu dropdown visibility
- Rename schedule_generated to schedule_visible (update_9032) - matches
  Season pattern, controls player visibility of tournament schedule
- Simplify menu query to use condition on active field instead of
  complex status-based logic

Admin Menu Improvements:
- Tournament dropdown now respects active field like Seasons
- Cache clearing on tournament update for immediate menu changes

Verified: Captain notification system for team invitations already complete
(sendPlayerJoined, sendInvitationDeclined methods implemented and wired up)
```

### Session: Tournament Roster Builder + Seed Data (January 11, 2026)
```
Add tournament roster builder admin page and expand tournament seed data

Tournament Roster Builder:
- Create TournamentRosterBuilderForm with drag-drop team management
- Add controller, JavaScript, CSS, and routing for roster builder
- Implement workbench for unassigned players and CCSoccer pool section
- Fix player grouping logic and dynamic stat updates
- Add group management links to player cards

Tournament Admin Menu:
- Enhance hook_menu_links_discovered_alter() to add dynamic tournament submenus
- Add Edit Tournament and Roster Builder links to CC Soccer dropdown
- Match existing Seasons dropdown pattern

GroupInvitationsForm Fixes:
- Refactor from invitation-based to registration-based approach
- Fix captain identification logic using is_captain field
- Display all team members with correct captain designation

Tournament Seed Data (--populate-tournaments):
- Add new Drush option to create tournament test data
- Create 3 tournaments: SLO Friendly 2024/2025/2026 with varied statuses
- Generate 4 teams for 2025 tournament with 10 players each
- Set proper registration fields: group_id, is_captain, invited_by
- Create 40 test users (testuser10-49) with demographics
```

### Session: Tournament Invite Flow Fix (January 10, 2026)
```
Fix tournament invite flow for already-registered users and improve My Registrations UX

- Add acceptTeamInvitationDirectly() and acceptSeasonInvitationDirectly() methods in 
  RegistrationController to bypass checkout when invited user is already registered
- Display tournament registration status on My Registrations page for players without 
  teams (Awaiting team invitation vs CCSoccer pool placement)
- Add ccsoccer_pool field to tournament registration data in GroupController
- Add CSS styling for tournament status messages (orange for awaiting, blue for pool)
- Fix dev banner caching in ccsoccer_preprocess_block() by adding user cache context
- Attach registration CSS library to My Registrations page
```

### Session: Tournament Registration System - Phases 1 and 2 (January 2026)
```
Phase 1: Foundation
- Add max_roster_size field to Tournament entity (default 16)
- Add max_roster_size field to Team entity with inheritance from tournament
- Add Team helper methods: getPlayerCount(), getRosterSpotsRemaining(), isFull()
- Create TournamentTeamManager service with 14 methods for team/player management
- Implement _ccsoccer_process_tournament_registration() handling 5 scenarios
- Add ccsoccer_pool field to Registration entity (update 9030)

Phase 2: Capacity Checks
- TournamentTeamPane.getExistingTeams() filters out full teams, shows roster counts
- TournamentTeamPane.validatePaneForm() validates capacity on join and token accept
- GroupController.acceptTeamInvitation() checks capacity before accepting
- GroupController.invite() prevents inviting to full teams
```

### Earlier Sessions (Reference):
- Multi-season notification system with privileged verification
- Game status banner with auto-reset and credits
- Mobile menu iOS fixes
- Cancelled game display overlays
- Board/Director dashboard role-based access
- Jersey purchase waiver skip logic
- Season publishing visibility flags

---

**End of Session Handoff**
