# Session Handoff - January 4, 2026

## Session Summary

**Focus:** Documentation audit and status update

**Key Updates:** Verified completion of override admin UI, content pages, menus, and masquerade. Reviewed Andrew's extensive work on roster and schedule builders.

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## What We Did

### 1. Reviewed Project Status

Confirmed the following features are **COMPLETE** (not in-progress):
- ✅ **Override Admin UI** - Complete list/create/manage interface
- ✅ **Content Pages** - Home, teams, schedule, my schedule, my teams, purchase jerseys
- ✅ **Menus** - 75% complete (functional, will revisit for UX polish)
- ✅ **Masquerade** - Contrib module enabled with custom block

### 2. Reviewed Andrew's Contributions

**Roster Builder:**
- Drag-drop functionality with auto-save
- Team balancer algorithm with skill/age weights
- Auto-calculates team count based on players/team_size
- Respects group constraints
- Gender and goalie distribution

**Schedule Builder:**
- Round-robin generation
- Time slot balancing
- Workbench for holding teams
- Configuration persistence (TempStore)
- Randomization options
- Andrew is currently working on cancellation overlay

**Integration Updates:**
- Updated to use team name taxonomy
- Updated to use User entity fields (not Registration)
- Updated to inherit season fields from league

### 3. Updated Project Percentage

**Overall Progress:** ~85% complete (up from 75%)

Recent completions pushed us forward significantly:
- Override admin UI
- Content pages (all 6 pages)
- Credits service implementation
- Game status admin form
- Season visibility/inheritance fields
- Masquerade setup

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## Current State

### ✅ COMPLETE Features (100%)

1. **Core Entities** - All 10 entities working
2. **Registration Flow** - Season + tournament checkout
3. **Group Management** - Unified interface
4. **Roster Builder** - Drag-drop + algorithm (Andrew)
5. **Schedule Builder** - Drag-drop + generator (Andrew)
6. **Notifications** - Email/SMS working
7. **Game Status** - Banner + admin form + auto-reset + credits
8. **Credits System** - Entity + service methods
9. **Season Publishing** - Visibility flags + league inheritance
10. **Override System** - Logic + admin UI complete
11. **Content Pages** - Home, teams, schedule, my-schedule, my-teams, jerseys
12. **Masquerade** - Contrib module enabled with custom block
13. **Menus** - 75% complete (functional, polish later)

### ⚠️ IN PROGRESS

**Andrew's Work:**
- Schedule cancellation overlay (showing reason on schedule)

### ❌ TODO (Backlog)

**Reports (deferred):**
- City Payment Report (revenue share with rainout exclusion)
- Insurance Report (player roster)
- Tournament Team Report (deposits and formation)
- Jersey Report (sizes/distribution)

**Polish/UX:**
- Menu refinement for role-based UX (25% remaining)
- Mobile testing
- End-to-end flow testing

**Migration:**
- Write migration scripts (users, credits, payment methods)
- Board decision on user pruning cutoff (2yr vs 3yr vs 5yr)

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## Architecture Highlights

### Andrew's Work Integrations

**Team Balancer Service:**
- Uses User entity fields: `field_skill_level`, `field_self_score`, `field_prefers_goalie`, `field_gender`
- Respects group constraints (groups stay together)
- Auto-calculates team count from players/team_size
- Allows admin override of team count
- Balances skill (90% weight) and age (10% weight)
- Distributes goalies evenly
- Ensures minimum 1 woman per team (coed leagues)

**Schedule Generator Service:**
- Uses TempStore for workbench state (survives AJAX/refreshes)
- Inherits configuration from Season entity (which inherits from League)
- Round-robin matchup generation
- Time slot balancing algorithm
- Randomization for variety
- Drag-drop validation

**Season/League Integration:**
- Season now inherits from League: `team_size`, `day_of_week`, `time_slots`, `num_fields`, `location`, `game_duration`
- Season can override any inherited value
- Team names from taxonomy (pre-defined for seasons, custom for tournaments)

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## Files Modified This Session

None - this was a documentation review and update session.

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## Known Issues / Edge Cases

### None Currently Blocking

All previously identified issues have been resolved:
- ~~Override admin UI~~ - ✅ Complete
- ~~Content pages~~ - ✅ Complete  
- ~~Menus~~ - ✅ 75% complete
- ~~Masquerade~~ - ✅ Complete

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## Next Steps

### Immediate (This Week):

1. **Wait for Andrew** - Schedule cancellation overlay
2. **Mobile Testing** - Test all workflows on phone (~50% of users)
3. **End-to-End Testing** - Registration → payment → team formation → schedule

### Short-Term (Next 2 Weeks):

4. **Menu UX Polish** - Refine role-based menu items (final 25%)
5. **Reports Planning** - Determine priority for 4 reports

### Migration Prep (January-February):

6. **Board Decision** - User pruning cutoff (2yr vs 3yr vs 5yr)
7. **Write Migration Scripts** - Users, credits, payment methods
8. **Test Migration** - Dry run with subset of D7 data

### Before February Deadline:

9. **Performance Testing** - Load testing with real data volumes
10. **Security Audit** - Review permissions, access control
11. **Deployment Prep** - Production configuration checklist

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## Questions for Next Session

None - project is on track. Main blocker is waiting for Andrew's cancellation overlay completion.

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## Integration Points with Andrew

**Complete Integration:**
- ✅ Team name taxonomy (works for both seasons and tournaments)
- ✅ User entity fields (roster balancer uses correct fields)
- ✅ Season/League inheritance (scheduler uses season-specific overrides)

**Pending:**
- ⏳ Cancellation overlay (Andrew working on this)

**No Conflicts:** Caleb's work and Andrew's work are cleanly separated with well-defined integration points.

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## Git Status

**No changes to commit this session** - documentation review only.

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## Notes for Next Session

### Development Focus:
- Wait for Andrew's cancellation overlay
- Start mobile testing
- Plan report priorities

### Migration Focus:
- Schedule meeting with Board for user pruning decision
- Begin drafting migration script outlines
- Document edge cases from D7 database

### Testing Focus:
- End-to-end registration flow
- Payment processing
- Group management
- Schedule generation with various team counts
- Odd-number teams (bye weeks)

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**End of Session Handoff**
