# Session Handoff - January 4, 2026 (Night)

## Session Summary

**Focus:** Cancelled game overlay for schedule displays

**Key Updates:** Added visual "CANCELLED" overlay to all schedule views (public, my-schedule, schedule builder) for rained out games.

---

## What We Did This Session

### 1. Added Cancelled Game Overlay to Schedules

**Feature:** When a game is cancelled via Game Status admin, all schedule displays now show a visual overlay.

**Implementation:**
- Semi-transparent red overlay (50% opacity) over cancelled game cells
- Diagonal "CANCELLED" text (bold, white, rotated -25°)
- Team names still visible (faded at 40% opacity) behind overlay
- Cell spans both home/away rows using `rowspan="2"`

**Files Modified:**
| File | Change |
|------|--------|
| `src/Service/ScheduleGridBuilder.php` | Added `renderCancelledGameCell()`, modified `renderFieldRows()` to detect cancelled games |
| `src/Form/ScheduleBuilderForm.php` | Added `renderCancelledGameCell()`, modified `buildScheduleGrid()` to detect cancelled games |
| `css/schedule-grid.css` | Added `.cancelled-game-cell`, `.cancelled-overlay`, `.cancelled-text` styles |

**Views Updated:**
- Public Schedule (`/schedule`) ✅
- My Schedule (`/my-schedule`) ✅
- Schedule Builder (`/admin/ccsoccer/season/{id}/schedule`) ✅

---

## Current State

### ✅ COMPLETE Features (100%)

1. **Core Entities** - All 10 entities working
2. **Registration Flow** - Season + tournament checkout
3. **Group Management** - Unified interface
4. **Roster Builder** - Drag-drop + algorithm (Andrew)
5. **Schedule Builder** - Drag-drop + generator (Andrew)
6. **Notifications** - Email/SMS working
7. **Game Status** - Banner + admin form + auto-reset + credits + **schedule overlay**
8. **Credits System** - Entity + service methods
9. **Season Publishing** - Visibility flags + league inheritance
10. **Override System** - Logic + admin UI complete
11. **Content Pages** - Home, teams, schedule, my-schedule, my-teams, jerseys
12. **Masquerade** - Contrib module enabled with custom block
13. **Menus** - 75% complete (functional, polish later)
14. **Cancelled Game Display** - Visual overlay on all schedule views ✅ NEW

### ⚠️ IN PROGRESS

None currently - cancellation overlay is complete.

### ❌ TODO (Backlog)

**Jersey Data Model (discuss with Caleb):**
- The jersey product variations don't have `attribute_jersey_style` and `attribute_jersey_size` fields properly configured on the variation type
- Current workaround: `purchaseJerseys()` parses the SKU (e.g., `JERSEY-UNISEX-SMALL`) to extract style and size
- Long-term fix: Configure the jersey variation type in Commerce to have the proper attribute fields, then recreate variations with proper attribute links
- See `CommerceProductService::ensureJerseyProducts()` which attempts to set attributes that don't exist on the entity
- **Cart/Checkout display issue:** The cart and order summary show "Price $25.00" instead of the jersey style/size. The variation `title` field in database is "CC Soccer Jersey" for all variations. Options to fix:
  - Option 1: Update variation titles in database to include style/size (e.g., "CC Soccer Jersey - Unisex X-Large")
  - Option 2: Implement hook to alter cart/checkout display
  - Option 3: Theme template overrides

**Reports (deferred):**
- City Payment Report (revenue share with rainout exclusion)
- Insurance Report (player roster)
- Tournament Team Report (deposits and formation)
- Jersey Report (sizes/distribution)

**Polish/UX:**
- Menu refinement for role-based UX (25% remaining)
- Mobile testing
- End-to-end flow testing

**Migration:**
- Write migration scripts (users, credits, payment methods)
- Board decision on user pruning cutoff (2yr vs 3yr vs 5yr)

---

## Architecture Highlights

### Cancelled Game Display

**Flow:**
1. Admin cancels games via Game Status form (`/admin/ccsoccer/game-status`)
2. Game entity `status` field set to `'cancelled'`
3. `ScheduleGridBuilder` and `ScheduleBuilderForm` check `game['status']` when rendering
4. Cancelled games render with `rowspan="2"` cell containing overlay

**Key Methods:**
- `ScheduleGridBuilder::renderCancelledGameCell()` - For public/my-schedule views
- `ScheduleBuilderForm::renderCancelledGameCell()` - For admin schedule builder

### Andrew's Work Integrations

**Team Balancer Service:**
- Uses User entity fields: `field_skill_level`, `field_self_score`, `field_prefers_goalie`, `field_gender`
- Respects group constraints (groups stay together)
- Auto-calculates team count from players/team_size
- Allows admin override of team count
- Balances skill (90% weight) and age (10% weight)
- Distributes goalies evenly
- Ensures minimum 1 woman per team (coed leagues)

**Schedule Generator Service:**
- Uses TempStore for workbench state (survives AJAX/refreshes)
- Inherits configuration from Season entity (which inherits from League)
- Round-robin matchup generation
- Time slot balancing algorithm
- Randomization for variety
- Drag-drop validation

**Season/League Integration:**
- Season now inherits from League: `team_size`, `day_of_week`, `time_slots`, `num_fields`, `location`, `game_duration`
- Season can override any inherited value
- Team names from taxonomy (pre-defined for seasons, custom for tournaments)

---

## Known Issues / Edge Cases

### None Currently Blocking

All previously identified issues have been resolved.

---

## Next Steps

### Immediate (This Week):

1. **Mobile Testing** - Test all workflows on phone (~50% of users)
2. **End-to-End Testing** - Registration → payment → team formation → schedule

### Short-Term (Next 2 Weeks):

3. **Menu UX Polish** - Refine role-based menu items (final 25%)
4. **Reports Planning** - Determine priority for 4 reports

### Migration Prep (January-February):

5. **Board Decision** - User pruning cutoff (2yr vs 3yr vs 5yr)
6. **Write Migration Scripts** - Users, credits, payment methods
7. **Test Migration** - Dry run with subset of D7 data

### Before February Deadline:

8. **Performance Testing** - Load testing with real data volumes
9. **Security Audit** - Review permissions, access control
10. **Deployment Prep** - Production configuration checklist

---

## Integration Points with Andrew

**Complete Integration:**
- ✅ Team name taxonomy (works for both seasons and tournaments)
- ✅ User entity fields (roster balancer uses correct fields)
- ✅ Season/League inheritance (scheduler uses season-specific overrides)
- ✅ Cancellation overlay (complete)

**No Conflicts:** Caleb's work and Andrew's work are cleanly separated with well-defined integration points.

---

## Notes for Next Session

### Development Focus:
- Start mobile testing
- Plan report priorities

### Migration Focus:
- Schedule meeting with Board for user pruning decision
- Begin drafting migration script outlines
- Document edge cases from D7 database

### Testing Focus:
- End-to-end registration flow
- Payment processing
- Group management
- Schedule generation with various team counts
- Odd-number teams (bye weeks)
- **Test cancellation flow end-to-end** (cancel via Game Status → verify overlay appears)

---

## Git Commit This Session

```
Add cancelled game overlay to schedule displays

- Add visual overlay for cancelled/rained out games on all schedule views
- Show diagonal CANCELLED text with semi-transparent red overlay
- Team names remain visible (faded) behind overlay for reference
- Cancelled cells span both home/away rows using rowspan

Files modified:
- ScheduleGridBuilder.php: Add renderCancelledGameCell() for public/my-schedule
- ScheduleBuilderForm.php: Add renderCancelledGameCell() for admin builder
- schedule-grid.css: Add cancelled overlay styles with diagonal text
```

---

**End of Session Handoff**
