# Session Handoff - January 3, 2026 (Night)

## Current Status

### ✅ Completed This Session
1. **Game Status Form Back Button Fix** - Back from preview now returns to step 1 with selections restored
2. **Dev Banner Spacing Fix** - Removed margin-bottom from banner (flush against page content)
3. **Instant Notification Queue Processing** - First 50 notifications send immediately after form submit
4. **Notification Audience Clarification** - Game status notifications only to paid/active (not waitlist)
5. **Duplicate Prevention Confirmed** - Already working via associative array deduplication

---

## Game Status Form Back Button Fix ✅

### Problem
Clicking "Back" from preview showed empty "No changes detected" message instead of returning to step 1 with selections restored.

### Root Cause
Used `$form_state->has('confirm')` which returns TRUE even when value is FALSE (key exists).

### Solution
Changed to `$form_state->get('confirm')` and preserve stored values.

### Files Modified
- `src/Form/GameStatusForm.php`

### Key Changes

**buildForm() - Check condition:**
```php
// Before
if (!$form_state->has('confirm')) {

// After  
if (!$form_state->get('confirm')) {
```

**submitBack() - Preserve values:**
```php
public function submitBack(array &$form, FormStateInterface $form_state) {
  // Keep stored values and go back to step 1
  $form_state->set('confirm', FALSE);
  // Don't clear stored_values - we'll use them to repopulate step 1
  $form_state->setRebuild();
}
```

**buildForm() step 1 - Restore selections:**
```php
$stored_values = $form_state->get('stored_values') ?? [];

// Pre-check if returning from preview, otherwise if currently cancelled
if (!empty($stored_values['game_dates'][$date])) {
  $form['game_dates']['#default_value'][$date] = $date;
}
elseif ($date_info['is_cancelled']) {
  $form['game_dates']['#default_value'][$date] = $date;
}

// Restore cancellation reason
'#default_value' => $stored_values['cancellation_reason'] ?? 'Rain',
```

**submitConfirm() - Clear after success:**
```php
// Clear stored values for next time
$form_state->set('stored_values', NULL);
$form_state->set('confirm', FALSE);
```

---

## Dev Banner Spacing Fix ✅

### Change
Removed `margin-bottom: 20px` from `.ccsoccer-game-status-banner` class.

### Files Modified
- `templates/ccsoccer-game-status-banner.html.twig`

### Result
Banner now sits flush against page content with no gap.

---

## Instant Notification Queue Processing ✅

### Overview
Game status notifications now send first 50 immediately for instant feedback, with overflow processed by cron.

### How It Works
1. Form calls `NotificationService::sendGameCancellationNotification()`
2. Service queues all notifications via `sendBulk()`
3. **NEW:** Form calls `processNotificationQueue()` immediately
4. Processes up to 50 items right away
5. Remaining items processed by cron (60 seconds worth per run)

### Files Modified
- `src/Form/GameStatusForm.php`

### Key Code

**Added dependency injection:**
```php
use Drupal\Core\Queue\QueueFactory;

protected $queueFactory;

public function __construct(
  EntityTypeManagerInterface $entity_type_manager,
  NotificationService $notification_service,
  ConfigFactoryInterface $config_factory,
  QueueFactory $queue_factory
) {
  // ...
  $this->queueFactory = $queue_factory;
}

public static function create(ContainerInterface $container) {
  return new static(
    $container->get('entity_type.manager'),
    $container->get('ccsoccer.notification'),
    $container->get('config.factory'),
    $container->get('queue')
  );
}
```

**Cancel/uncancel methods now process queue:**
```php
protected function cancelGamesOnDate($date_info, $reason) {
  // ...
  // Queue notifications
  $this->notificationService->sendGameCancellationNotification($date_info, $reason);
  
  // Process queue immediately (send first batch of notifications)
  $this->processNotificationQueue();
  
  // Log notification
  $this->logNotification($date, 'initial');
}

protected function uncancelGamesOnDate($date_info) {
  // ...
  // Queue notifications
  $this->notificationService->sendGameUncancellationNotification($date_info);
  
  // Process queue immediately (send first batch of notifications)
  $this->processNotificationQueue();
  
  // Log notification
  $this->logNotification($date, 'uncancelled');
}
```

**New processNotificationQueue() method:**
```php
/**
 * Process the notification queue immediately.
 * 
 * Processes up to 50 queued notifications right away for instant feedback.
 * Remaining items will be processed by cron.
 */
protected function processNotificationQueue() {
  $queue = $this->queueFactory->get('ccsoccer_notification');
  $processed = 0;
  $max_process = 50; // Process up to 50 items immediately
  
  while ($processed < $max_process && $item = $queue->claimItem()) {
    try {
      // Load user and send notification
      if (!empty($item->data['user_id'])) {
        $user = $this->entityTypeManager->getStorage('user')->load($item->data['user_id']);
        if ($user && $user->isActive()) {
          $this->notificationService->send(
            $user,
            $item->data['subject'] ?? '',
            $item->data['body'] ?? '',
            $item->data['sms_body'] ?? ''
          );
        }
      }
      
      // Remove item from queue
      $queue->deleteItem($item);
      $processed++;
    }
    catch (\Exception $e) {
      // Log error but continue processing
      \Drupal::logger('ccsoccer')->error('Error processing notification queue: @message', [
        '@message' => $e->getMessage(),
      ]);
      
      // Release item back to queue for retry
      $queue->releaseItem($item);
    }
  }
  
  if ($processed > 0) {
    \Drupal::logger('ccsoccer')->info('Processed @count notifications immediately', [
      '@count' => $processed,
    ]);
  }
}
```

**Updated success messages:**
```php
if ($cancelled_count > 0) {
  $this->messenger()->addStatus($this->t('Cancelled games on @count date(s). Notifications are being sent to affected players.', [
    '@count' => $cancelled_count,
  ]));
}

if ($uncancelled_count > 0) {
  $this->messenger()->addStatus($this->t('Uncancelled games on @count date(s). Notifications are being sent to affected players.', [
    '@count' => $uncancelled_count,
  ]));
}
```

---

## Notification Audience Clarification ✅

### Confirmed Behavior

**Duplicate Prevention** ✓ Already Working
- Uses associative array with user_id as key
- If player registered for both Coed and Men's, only notified once
- Deduplication happens before queueing in `sendBulk()`

```php
foreach ($registrations as $registration) {
  $user_id = $registration->get('player')->target_id;
  $user_ids[$user_id] = $user_id;  // <-- Key prevents duplicates
}

return $this->sendBulk(array_values($user_ids), $subject, $body, $sms_body);
```

**Waitlist Inclusion** - Context Matters

| Notification Type | Audience | Reason |
|------------------|----------|--------|
| **Game Status** (cancel/uncancel/reminder) | `paid`, `active` only | Waitlist not playing |
| **Waitlist-specific** (spot offered, joined) | `waitlist` only | That's the point |
| **Bulk Custom** (announcements, promos) | All, with checkbox | Admin decides |

### Files Modified
- `src/Service/NotificationService.php`
- `src/Form/GameStatusForm.php`

### All Three Methods Updated

**sendGameCancellationNotification():**
```php
// Get all affected player IDs (only paid/active - waitlist not playing)
$registration_storage = $this->entityTypeManager->getStorage('ccsoccer_registration');
$query = $registration_storage->getQuery()
  ->condition('season', array_values($season_ids), 'IN')
  ->condition('status', ['paid', 'active'], 'IN')
  ->accessCheck(FALSE);
```

**sendGameUncancellationNotification():**
```php
// Get all affected player IDs (only paid/active - waitlist not playing)
$registration_storage = $this->entityTypeManager->getStorage('ccsoccer_registration');
$query = $registration_storage->getQuery()
  ->condition('season', array_values($season_ids), 'IN')
  ->condition('status', ['paid', 'active'], 'IN')
  ->accessCheck(FALSE);
```

**sendGameCancellationReminder():**
```php
// Get all affected player IDs (only paid/active - waitlist not playing)
$registration_storage = $this->entityTypeManager->getStorage('ccsoccer_registration');
$query = $registration_storage->getQuery()
  ->condition('season', array_values($season_ids), 'IN')
  ->condition('status', ['paid', 'active'], 'IN')
  ->accessCheck(FALSE);
```

**Player count in preview (GameStatusForm):**
```php
// Count registrations for these seasons (only paid/active - waitlist not playing)
$registration_storage = $this->entityTypeManager->getStorage('ccsoccer_registration');
$query = $registration_storage->getQuery()
  ->condition('season', array_values($season_ids), 'IN')
  ->condition('status', ['paid', 'active'], 'IN')
  ->accessCheck(FALSE);
```

---

## Testing Completed ✅

User reports:
- Game status form tested and working
- Back button correctly restores selections
- Many emails received in MailHog (expected behavior)
- Banner spacing fixed

---

## Git Commit Message (This Session)

```
Game Status: Fix back button, add instant queue processing, clarify notification audiences

- Fix back button from preview returning to step 1 with selections restored
  by using get('confirm') instead of has('confirm') and preserving stored
  values throughout form workflow
- Process first 50 queued notifications immediately after form submit for
  instant feedback (remaining processed by cron)
- Clarify notification audiences: game status only notifies paid/active
  players (not waitlist), waitlist-specific notifications only go to waitlist,
  bulk custom notifications with admin checkbox for all
- Remove banner margin for flush spacing
- Update success messages to indicate notifications are being sent

Files modified:
- src/Form/GameStatusForm.php (back button fix, instant queue processing)
- src/Service/NotificationService.php (audience clarification)
- templates/ccsoccer-game-status-banner.html.twig (spacing fix)
```

---

## For Next Session

### Immediate Next Steps
- Pull from git before starting
- Ready to continue with other features as needed

### Game Status System - Complete ✓
- Form with preview/confirm workflow
- Multi-date selection
- Cancellation/uncancellation with notifications
- 3pm reminder system (via cron)
- Always-visible banner
- Instant notification processing
- Correct audience targeting

### Other Features Ready
- Schedule Builder (drag-drop, swaps, visibility)
- Teams/Schedule public pages
- Masquerade functionality
- All working and tested

---

**End of Session - Game Status Enhancements Complete!**
